Just about the only good things that can be said about Bucket Knight are that it?s short, it generally works (though the jumping physics occasionally seem a little wonky), and it has an easy Platinum. The graphics are equally well-worn, and the fact all the levels are so similar means you see the same assets used innumerable times. The music sounds like it could come straight from the ?80s, and they play the same song over and over and over until you get sick of it. There?s really nothing here that you haven?t seen or heard before. Just about the only thing that makes Bucket Knight hard in any way is that there are no checkpoints in any level, so if you run out of hearts in a level, you have to go back to the beginning and start over - but again, these levels aren?t very long. You have infinite lives, so there?s no penalty for dying again and again (not that you will, for the most part). What?s more, there?s little in the way of a challenge here. There are the odd levels where the game switches things up - a rising floor of spikes here, a level comprised entirely of floating platforms there - they happen so rarely they?re barely worth mentioning. While the game officially features 25 levels, for the most part you?re just running through the same dungeon again and again, with slightly different layouts and a few more enemies here and there to mix things up. That?s really all that can be said for it. Where Shovel Knight was a brilliant homage to platformers of days gone by that still offered more than enough to players to stand on its own two feet, Bucket Knight…exists. Unfortunately, this goes for quality too. Sure, they?re both retro-y platformers, and sure, both feature knights defined by objects, but that?s the extent of what they have in common. Despite what you may think from the name, Bucket Knight is in no way affiliated with Shovel Knight.
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